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Psx tales of phantasia walkthrough12/29/2023 For the most part, these items just grant you experience points in varying amounts, allowing you to pay to powerlevel, in essence. The next big change, and perhaps the least surprising given the game’s free status, is the addition of a shop that sells items for real money. It’s a baffling choice for a single-player RPG, but the other changes perhaps shed a little light on the motivation for this. If Namco’s servers are down, well, you’re not going to be playing. If you don’t have an internet connection, all forms of saving your game are disabled. I’m not sure where to start here, but let’s go with the fact that you have to be online to save your progress. So let’s talk about the changes Namco’s made here. All things have their cost, however, and the cost of this “free" Tales of Phantasia is quite steep indeed. They’ve released the game for free, which might seem good, especially if you’ve been unhappy with the comparatively hefty prices on Square-Enix’s lineup. Unfortunately, they’ve decided to do something interesting for this port. Namco has remade the game before on other platforms, and the version they’ve released on iOS seems to be based on those rather than the SNES original. I think a straight port of the game would still be welcome, however, even if it’s more of a curio in modern times. It’s still fun, especially if you’re not familiar with later games in the series, but it has aged pretty terribly. Characters don’t always move the way you want them to, getting characters to use items properly is awkward, and chaining moves is a bit tricky. By comparison, as you would expect from the game that had to blaze the trail, Tales of Phantasia feels a bit clunky and slow. Of course, the Tales series is incredibly long in the tooth by now, with numerous refinements and iterations made on the combat you’ll find here. In particular, the battle system stood out for its more action-focused take on RPG combat, with battles playing out in real-time and special abilities pulled off via directional presses combined with buttons. While the game was probably most famous originally because of its presentation, the gameplay systems found in it were noteworthy in their innovations. It’ll have you wanting to see what’s coming next all the way up until the ending of the game. In today’s light, and specifically the iOS ecosystem, the story loses a bit of its shine, thanks to Kemco’s RPGs biting pretty hard off its themes, but it’s still a compelling story with some good character work. At the time of Tales of Phantasia‘s original release on the SNES, not everything in the story was wholly original, but it was quite an epic tale owing to just how much happens, combined with its amazing production values. You’ll meet some new friends, deal with a villain with a shade of depth to him, battle magical racism, take to the battlefield of an all-out war, and cook breakfast. The tale is, if nothing else, winding and told with enthusiasm, with some very well-done highs and some embarrassing lows. Tales of Phantasia follows the story of a young man named Cress, who has a very heavy destiny ahead of him after Imperial troops come to his hometown looking for an important relic. What has happened here is more than a little gross, and while I have my issues with the original game, it did not deserve this little Frankenstein experiment gone wrong. I’m not going to say whether or not I feel people are justified in those complaints, but I think that anyone who plays Namco’s latest port of Tales of Phantasia (Free) is going to walk away with some new perspective on what exactly breaking a game entails. Whether it’s graphical alterations, remixed soundtracks, translation changes, or added material, seemingly anything ends up being fodder for those who want to tell the company that they broke the game in question. Square-Enix gets a lot of flak about their various ports and remakes of their games.
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